Book Jacket

 

rank 2336
word count 18591
date submitted 22.01.2011
date updated 23.08.2012
genres: Science Fiction, Young Adult, Popul...
classification: moderate
incomplete

Kids These Days

Kurt Hopkins & John Larocco

In 2039 three online friends start a scam on a popular augmented reality game that unwittingly spawns the most lucrative criminal enterprise in history.

 

Three online friends met while playing a popular augmented reality game. The introverted Jake Murphy is raised in an American household and school dominated by the dysfunctional mores of the previous century. Australian Nick Munro struggles with a dead end job and overbearing girlfriend. Hawwa Puteh hides her illicit gaming from the religious police in a backwater corner of otherwise prosperous Indonesia. Setting aside their personal dramas during a game, they devise a simple idea to pay for their habit. A simple online scam grows increasingly complex as they combine new artificial intelligence learning techniques to it. In the years that follow, their scam grows into the basis of a lucrative illicit enterprise. When deadly forces become involved, the three pursue plans putting them in direct conflict with each other. Their conflict spirals out of control, and forever changes the future of the black market.  

 
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tags

, artificial general intelligence, artificial intelligence, australia, brain uploading, conflict, crime, cyberpunk, game, indonesia, internet, noir, o...

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6 comments

 

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ThatGirlYouLove wrote 283 days ago

I'm such a sucker for stories that offer glimpses of the future, and I really enjoyed the execution of the alternative reality gaming world.

I thought you guys did an excellent job of creating the world and taking me there--I could really see each scene. As a gamer, I also appreciated the little touches that only we would notice--the quest box, the HP. (There was a line about enemies disappearing leaving only loot and XP behind. Such a great visual!)

If I had to offer advice, I would say to work on the dialogue. I understand that these kids are playing characters, and I'm fine with more "formal" dialogue then. But, when they're talking to each other, with the avatar personalities dropped, it still comes across as stiff. I'm assuming they are all teenagers, but it seems like their big chunk of dialogue as themselves in the middle serves primarily as exposition--we need more money; these missions are dangerous. I wonder if moving some of that reasoning to The Cowboy's narration might speed it along.

All in all, great start, and I'm looking forward to reading the next few chapters.

scargirl wrote 292 days ago

you have been working on this. it seems to read better. the plot is a bit thicker. you could speed it up by combining some of the slower chapters or chopping out anything that doesn't move the story forward, even if it is written well....
j
what every woman should know

rhine wrote 621 days ago

Wow, much better first chapter. It sets up the gamer adrenaline flow and takes the reader into the world. Way to go.

Scott Rhine (Houses of the Holy)

Norton Stone wrote 683 days ago

I started thinking Terminator, or an old classic Westworld with Yul Brunner. As it became apparent that these characters were part of a computer game I started looking for plot and character build for these players to give me a sense of where you wanted to take me in the novel. You kept describing their play in the game. I think gamers may indeed love this so it does have a target audience. I need more signposts as to where the book is heading in that first chapter. The writing itself is pretty good.

rhine wrote 840 days ago

not enough. the last chapter is the only one that teases about them as a team, like posing for a group photo.

rhine wrote 840 days ago

The flow is excellent. The world feel is great but in the first four chapters, nothing really happens
except everyone saying "my life sucks." no plot. a good slice of life but not enough to pull readers along for more than about 60 pages.
the characterization of the parents was flat.
Technically, you're very proficient. a little fond of the - at the end of the sentence.
the only typo in first 3 chapters was a misquoting of "Sorry'
the after footy crowd looked too much like forty. maybe spell out football for the americans.

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