The time has come for the Seekers of the broken worlds to go forth and fulfill a prophecy.
At least that is what the rulers of the central enclave claim. The called upon heroes set out to do what is expected of them, or, if they can't go themselves, replacements are found. After all, it is an inherited position, so being a Seeker can't have much to do with skill, or so it seems.
The job of the seekers does not seem to be that hard at first. Find the six Children of Prophecy and get them on the task to make the worlds whole again. But the obstacles are many. The heroes-to-be children or their parents not wanting to have any part of this is just one of the issues. And the children seem to be the exact opposite of what everyone thought they were. And if that was not enough, the Seekers and their new wards are soon followed by other forces - as is proper for an epic confrontation between... Well, between what? It is not Light and Dark, exactly. In any case, the Seekers find they need to be guides as well.